Children learn best when they are interested and stimulated by the curriculum. The "Journey of the Steal-Proof Master" program utilizes the attraction to fantasy adventure by children as a means to introduce frightening yet valuable and necessary material.

Using fantasy evil warriors, children are taught ten of the most common lures used by child predators. The Steal-Proof Master program stresses a teaching environment that promotes education through the visual, auditory, and physical senses of the child. The child learns that their brain is their weapon.

 
  Additional tips against attempted abductions:
 
 

In a store children need to create attention:

 

• Scream and Shout "I don't know you!"

 

• Run, escape

 

• Knock things off shelves

In a parking lot:

 

• Run between cars

 

• Pull door and bump cars to set off alarms

Getting lost:
  • When out shopping or at a sports event, etc, predetermine a meeting place
  • A child must know personal information (phone numbers, 911,
address, parent's names)
  • Go to the store cashier or a mother with children
 
 

A child must know to do everything possible to keep from getting in a car with a child predator. (scream, bite, punch, kick, etc.) Although Eldred really wanted Gimbold and Silver to recognize danger and to use their intuition to keep safe, he knew that they should also train in physical self-defense, just in case.

Eldred was sure to tell them that if a grownup or evil warrior tried to hurt or take them they were allowed to do whatever it takes to get away.

 
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