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Children
learn best when they are interested and stimulated by the curriculum.
The "Journey of the Steal-Proof
Master" program utilizes the attraction to fantasy adventure
by children as a means to introduce frightening yet valuable and
necessary material.
Using
fantasy evil warriors, children are taught ten of the most common
lures used by child predators. The Steal-Proof
Master program stresses a teaching environment that promotes education
through the visual, auditory, and physical senses of the child.
The child learns that their brain is their weapon.
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Additional
tips against attempted abductions: |
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| In
a store children need to create attention:
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Scream and Shout "I don't know you!" |
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Run, escape |
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Knock things off shelves
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In
a parking lot: |
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Run between cars |
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Pull door and bump cars to set off alarms
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| Getting
lost: |
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When out shopping or at a sports event, etc, predetermine a
meeting place |
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A child must know personal information (phone numbers, 911,
address, parent's names) |
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Go to the store cashier or a mother with children |
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A
child must know to do everything possible to keep from getting in
a car with a child predator. (scream, bite, punch, kick, etc.) Although
Eldred really wanted Gimbold and Silver to recognize danger and
to use their intuition to keep safe, he knew that they should also
train in physical self-defense, just in case.
Eldred
was sure to tell them that if a grownup or evil warrior tried to
hurt or take them they were allowed to do whatever it takes to get
away. |
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